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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorShowFlags.h |
Include | #include "EditorShowFlags.h" |
Syntax
class FShowFlagData
Variables
Type | Name | Description | |
---|---|---|---|
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FText | DisplayName | The display name of this show flag |
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uint32 | EngineShowFlagIndex | The engine show flag index in FEngineShowFlags |
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EShowFlagGroup | Group | Which group the flags should show up |
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FInputChord | InputChord | Chord for activating the show flag |
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FName | ShowFlagName | Name for identifying the show flag |
Constructors
Type | Name | Description | |
---|---|---|---|
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FShowFlagData
(
const FString& InName, |
FShowFlagData constructor with no chord associated | |
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FShowFlagData
(
const FString& InName, |
FShowFlagData constructor with no chord associated |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsEnabled
(
const FLevelEditorViewportClient* ViewportClient |
|
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void | ToggleState
(
FLevelEditorViewportClient* ViewportClient |