Navigation
API > API/Editor > API/Editor/UnrealEd
An undo client that registers itself in its constructor and unregisters itself in its destructor
| Name | FSelfRegisteringEditorUndoClient |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorUndoClient.h |
| Include Path | #include "EditorUndoClient.h" |
Syntax
class FSelfRegisteringEditorUndoClient : public FEditorUndoClient
Inheritance Hierarchy
- FEditorUndoClient → FSelfRegisteringEditorUndoClient
Derived Classes
FSelfRegisteringEditorUndoClient derived class hierarchy
- FContextualAnimViewModel
- FDMXFixturePatchSharedData
- FDMXFixtureTypeSharedData
- FMetaHumanToolkitBase
- FSmartObjectAssetToolkit
- INiagaraImmutableParameterPanelViewModel
- SDatabaseAssetTree
- SMovieGraphSimpleList
- SNiagaraScriptInputPreviewPanel
- SNiagaraSelectedObjectsDetails
- FIKRetargetEditorController
- FIKRigEditorToolkit
- UDataHierarchyViewModelBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelfRegisteringEditorUndoClient() |
Register in constructor | EditorUndoClient.h |