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Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded
| Name | FSelectionStateOfLevel |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
Syntax
USTRUCT ()
struct FSelectionStateOfLevel
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectedActors | TArray< FString > | Path names of all the selected actors | Editor/EditorEngine.h | |
| SelectedComponents | TArray< FString > | Path names of all the selected components | Editor/EditorEngine.h |