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An iterator used to iterate through selected components that are editable (i.e. not created in a blueprint)
| Name | FSelectedEditableComponentIterator |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path | #include "Selection.h" |
Syntax
class FSelectedEditableComponentIterator : public TSelectionIterator< FSelectedEditableComponentFilter >
Inheritance Hierarchy
- TSelectionIterator → FSelectedEditableComponentIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelectedEditableComponentIterator
(
USelection& InSelection |
Selection.h |