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A filter for only iterating through editable components
| Name | FSelectedEditableComponentFilter |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include Path | #include "Selection.h" |
Syntax
class FSelectedEditableComponentFilter
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsObjectValid
(
const UObject* Object |
Selection.h |