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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FScopedTransaction
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedTransaction
(
const FText& SessionName, |
Construct an FScopedTransaction with minimal context | ScopedTransaction.h | |
FScopedTransaction
(
const TCHAR* TransactionContext, |
Construct an FScopedTransaction with full context | ScopedTransaction.h |
FScopedTransaction(const FText &, const bool)
Description
Construct an FScopedTransaction with minimal context
| Name | FScopedTransaction |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ScopedTransaction.h |
| Include Path | #include "ScopedTransaction.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ScopedTransaction.cpp |
FScopedTransaction
(
const FText & SessionName,
const bool bShouldActuallyTransact
)
Parameters
| Name | Remarks |
|---|---|
| SessionName | The description of this transaction, ie what is occurring |
| bShouldActuallyTransact | If false the transaction is ignored. Good for creating optional transactions based on condition |
FScopedTransaction(const TCHAR , const FText &, UObject , const bool)
Description
Construct an FScopedTransaction with full context
| Name | FScopedTransaction |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ScopedTransaction.h |
| Include Path | #include "ScopedTransaction.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ScopedTransaction.cpp |
FScopedTransaction
(
const TCHAR * TransactionContext,
const FText & SessionName,
UObject * PrimaryObject,
const bool bShouldActuallyTransact
)
Parameters
| Name | Remarks |
|---|---|
| TransactionContext | The context for this transaction, ie editor module or producing system |
| SessionName | The description of this transaction, ie what is occurring |
| PrimaryObject | The main object being edited (if known) |
| bShouldActuallyTransact | If false the transaction is ignored. Good for creating optional transactions based on condition |