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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FScopedTransaction > API/Editor/UnrealEd/FScopedTransaction/__ctor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ScopedTransaction.h |
| Include | #include "ScopedTransaction.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ScopedTransaction.cpp |
UE_NODISCARD_CTOR FScopedTransaction
(
const TCHAR * TransactionContext,
const FText & SessionName,
UObject * PrimaryObject,
const bool bShouldActuallyTransact
)
Remarks
Construct an FScopedTransaction with full context
Parameters
| Name | Description |
|---|---|
| TransactionContext | The context for this transaction, ie editor module or producing system |
| SessionName | The description of this transaction, ie what is occurring |
| PrimaryObject | The main object being edited (if known) |
| bShouldActuallyTransact | If false the transaction is ignored. Good for creating optional transactions based on condition |