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This class begins an object movement change when created and ends it when it falls out of scope
| Name | FScopedObjectMovement |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include Path | #include "Editor.h" |
Syntax
class FScopedObjectMovement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedObjectMovement
(
UObject* InObject |
Constructor. Broadcasts a delegate to notify listeners an actor is about to move | Editor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedObjectMovement() |
Constructor. Broadcasts a delegate to notify listeners an actor has moved | Editor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Object | TWeakObjectPtr< UObject > | The object being moved | Editor.h |