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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FScopedEditorWorld
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
EditorWorldUtils.h |
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Constructor - Initialize the provided world as an editor world. |
EditorWorldUtils.h |
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FStringView Constructor - Load the specified package & initialize the world as an editor world. |
EditorWorldUtils.h |
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SoftObjectPtr Constructor - Initialize the provided world as an editor world. |
EditorWorldUtils.h |
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FScopedEditorWorld()
| |
|
| Name |
FScopedEditorWorld |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/EditorWorldUtils.h |
| Include Path |
#include "EditorWorldUtils.h" |
| Source |
/Engine/Source/Editor/UnrealEd/Private/EditorWorldUtils.cpp |
FScopedEditorWorld()
FScopedEditorWorld(UWorld *, const UWorld::InitializationValues &, EWorldType::Type)
Description
Constructor - Initialize the provided world as an editor world.
| |
|
| Name |
FScopedEditorWorld |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/EditorWorldUtils.h |
| Include Path |
#include "EditorWorldUtils.h" |
| Source |
/Engine/Source/Editor/UnrealEd/Private/EditorWorldUtils.cpp |
FScopedEditorWorld
(
UWorld * InWorld,
const UWorld::InitializationValues & InInitializationValues,
EWorldType::Type InWorldType
)
Parameters
| Name |
Remarks |
| InWorld |
The world to manage. |
| InInitializationValues |
The initialization values to use for the world. |
FScopedEditorWorld(const FStringView, const UWorld::InitializationValues &, EWorldType::Type)
Description
FStringView Constructor - Load the specified package & initialize the world as an editor world.
| |
|
| Name |
FScopedEditorWorld |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/EditorWorldUtils.h |
| Include Path |
#include "EditorWorldUtils.h" |
| Source |
/Engine/Source/Editor/UnrealEd/Private/EditorWorldUtils.cpp |
FScopedEditorWorld
(
const FStringView InLongPackageName,
const UWorld::InitializationValues & InInitializationValues,
EWorldType::Type InWorldType
)
Parameters
| Name |
Remarks |
| InLongPackageName |
Path to a package containing a world. |
| InInitializationValues |
The initialization values to use for the world. |
FScopedEditorWorld(const TSoftObjectPtr< UWorld > &, const UWorld::InitializationValues &, EWorldType::Type)
Description
SoftObjectPtr Constructor - Initialize the provided world as an editor world.
| |
|
| Name |
FScopedEditorWorld |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/EditorWorldUtils.h |
| Include Path |
#include "EditorWorldUtils.h" |
| Source |
/Engine/Source/Editor/UnrealEd/Private/EditorWorldUtils.cpp |
FScopedEditorWorld
(
const TSoftObjectPtr < UWorld > & InSoftWorld,
const UWorld::InitializationValues & InInitializationValues,
EWorldType::Type InWorldType
)
Parameters
| Name |
Remarks |
| InWorld |
World soft object pointer. |
| InInitializationValues |
The initialization values to use for the world. |