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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FScopedEditorWorld
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorWorldUtils.h |
| Include | #include "EditorWorldUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorWorldUtils.cpp |
UWorld * GetWorld() const
Remarks
Obtain the world managed by this scope, or null if the initialization failed.