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Scope wrapper for the blueprint message log. Ensures we dont leak logs that we dont need (i.e. those that have no messages)
| Name | FScopedBlueprintMessageLog |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
| Include Path | #include "Kismet2/CompilerResultsLog.h" |
Syntax
class FScopedBlueprintMessageLog
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedBlueprintMessageLog
(
UBlueprint* InBlueprint |
Kismet2/CompilerResultsLog.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedBlueprintMessageLog() |
Kismet2/CompilerResultsLog.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Log | TSharedRef< IMessageLogListing > | The listing we wrap | Kismet2/CompilerResultsLog.h | |
| LogName | FName | The generated name of the log | Kismet2/CompilerResultsLog.h |