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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FReload
| Name | FBlueprintUpdateInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ReloadUtilities.h |
| Include Path | #include "Kismet2/ReloadUtilities.h" |
Syntax
struct FBlueprintUpdateInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Nodes | TSet< UK2Node * > | Kismet2/ReloadUtilities.h |