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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FReimportManager
Description
Attemp to reimport all specified objects. This function will verify that all source file exist and ask the user to decide on how the system will handle asset with missing source file path. Choice are:
Browse every missing source file path before starting the import process
Skip all asset that have a missing source file path
Cancel the whole reimport command
- *
| Name | ValidateAllSourceFileAndReimport |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
| Include Path | #include "EditorReimportHandler.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Editor.cpp |
virtual void ValidateAllSourceFileAndReimport
(
TArray < UObject * > & ToImportObjects,
bool bShowNotification,
int32 SourceFileIndex,
bool bForceNewFile,
bool bAutomated
)