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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FReimportManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
| Include | #include "EditorReimportHandler.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Editor.cpp |
virtual bool CanReimport
&40;
UObject &42; Obj,
TArray< FString > &42; ReimportSourceFilenames
&41; const
Remarks
Check to see if we have a handler to manage the reimporting of the object true if the object is capable of reimportatio
Parameters
| Name | Description |
|---|---|
| Obj | Object we want to reimport |