Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > FReimportHandler
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
Include | #include "EditorReimportHandler.h" |
void SetPreferredReimportPath
&40;
const FString & Path
&41;
Remarks
Sets the preferred reimport path, for aiding in resolving reimporting objects where the object path differs from the new path (ex. differing extensions).