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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FReimportHandler > API/Editor/UnrealEd/FReimportHandler/Reimport
- FReimportHandler::Reimport()
- UReimportFbxSkeletalMeshFactory::Reimport()
- UInterchangeReimportHandler::Reimport()
- UDNAAssetImportFactory::Reimport()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
| Include | #include "EditorReimportHandler.h" |
virtual EReimportResult::Type Reimport
&40;
UObject &42; Obj,
int32 SourceFileIndex
&41;
Remarks
Attempt to reimport the specified object from its source EReimportResult::Succeeded if this handler was able to handle reimporting the provided object, EReimportResult::Failed if this handler was unable to handle reimporting the provided object or EReimportResult::Cancelled if the handler was cancelled part-way through re-importing the provided object.
Parameters
| Name | Description |
|---|---|
| Obj | Object to attempt to reimport |
| SourceFileIndex | the index of the SourceFile to use to reimport the Obj |