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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FReimportHandler
- FReimportHandler::CanReimport()
- UFontFileImportFactory::CanReimport()
- UInterchangeReimportHandler::CanReimport()
- UPhysicalMaterialMaskFactory::CanReimport()
- UReimportCurveFactory::CanReimport()
- UReimportCurveTableFactory::CanReimport()
- UReimportDataTableFactory::CanReimport()
- UReimportFbxAnimSequenceFactory::CanReimport()
- UReimportFbxSceneFactory::CanReimport()
- UReimportFbxSkeletalMeshFactory::CanReimport()
- UReimportFbxStaticMeshFactory::CanReimport()
- UReimportTextureFactory::CanReimport()
- UReimportVectorFieldStaticFactory::CanReimport()
- UTrueTypeFontFactory::CanReimport()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
| Include | #include "EditorReimportHandler.h" |
bool CanReimport
(
UObject * Obj,
TArray < FString > & OutFilenames
)
Remarks
Check to see if the handler is capable of reimporting the object true if this handler is capable of reimporting the provided object
Parameters
| Name | Description |
|---|---|
| Obj | Object to attempt to reimport |
| OutFilenames | The filename(s) of the source art for the specified object |