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Data container to hold information about what is referencing a given set of assets.
| Name | FReferencedAssets |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
| Include Path | #include "ReferencedAssetsUtils.h" |
Syntax
struct FReferencedAssets
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default ctor | ReferencedAssetsUtils.h | ||
FReferencedAssets
(
UObject* InReferencer |
Sets the name of the referencer | ReferencedAssetsUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetList | TSet< UObject * > | The set of assets that are being referenced | ReferencedAssetsUtils.h | |
| Referencer | UObject * | The object that holding a reference to the set of assets | ReferencedAssetsUtils.h |