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Allows an asset editor to specify which custom menus/toolbar items are visible in read-only mode, with the default behavior being that all entries specific to an asset editor are hidden
| Name | FReadOnlyAssetEditorCustomization |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
Syntax
struct FReadOnlyAssetEditorCustomization
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MainMenuPermissionList | FNamePermissionList | Permission list for the main menu. | Toolkits/AssetEditorToolkit.h | |
| MainMenuSubmenuPermissionLists | TMap< FName, FNamePermissionList > | Permission list for the various submenus on the main menu (e.g File, Help..) | Toolkits/AssetEditorToolkit.h | |
| ToolbarPermissionList | FNamePermissionList | Permission list for the toolbar. | Toolkits/AssetEditorToolkit.h |