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API > API/Editor > API/Editor/UnrealEd
Type
typedef TSet < FPropertySoftPath > FPropertySoftPathSet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include | #include "DiffUtils.h" |
Remarks
Trying to restrict us to this typedef because I'm a little skeptical about hashing FPropertySoftPath safely.