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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPropertySoftPath > API/Editor/UnrealEd/FPropertySoftPath/IsSubPropertyMatch
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include | #include "DiffUtils.h" |
bool IsSubPropertyMatch
(
const FName PotentialBasePropertyName
) const
Remarks
Indicates whether a given property name is a base path of the current path. Whether the path contains a single element with the name provided or not
Parameters
| Name | Description |
|---|---|
| PotentialBasePropertyName | Name of the single property to match |