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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPropertySoftPath
| Name | FChainElement |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include Path | #include "DiffUtils.h" |
Syntax
struct FChainElement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChainElement
(
const FProperty* Property |
DiffUtils.h | ||
FChainElement
(
FName InPropertyName, |
DiffUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayString | FString | Display string of the property. | DiffUtils.h | |
| PropertyName | FName | FName of the property. | DiffUtils.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FChainElement const& RHS |
DiffUtils.h | ||
bool operator==
(
FChainElement const& RHS |
DiffUtils.h |