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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
Syntax
struct FPropertyAccessLibraryCompilerArgs
Remarks
Context used to create a property access library compiler.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const UClass * | ClassContext | The class that provides a root context for the library to be built in. | |
| FPropertyAccessLibrary & | Library | The library that will be built. | |
| FOnPropertyAccessDetermineBatchId | OnDetermineBatchId | Delegate used to determine batch ID (index) for a particular copy context. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPropertyAccessLibraryCompilerArgs
(
FPropertyAccessLibrary& InLibrary, |