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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPropertyAccessLibraryCompilerAr-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
FPropertyAccessLibraryCompilerArgs
(
FPropertyAccessLibrary & InLibrary,
const UClass * InClassContext
)