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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include | #include "IPropertyAccessCompiler.h" |
Syntax
struct FPropertyAccessHandle
Remarks
Handle used to track property accesses that are being compiled.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPropertyAccessHandle
(
int32 InId |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | GetId () |
Get the internal index. | |
| bool | IsValid () |
Check this handle for validity. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FPropertyAccessHandle& Other |