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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
Syntax
struct FPropertyAccessCopyContext
Remarks
Context struct describing relevant characteristics of a property copy. Used by client code to determine batch ID when called back via FOnPropertyAccessDetermineBatchId
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDestThreadSafe | Whether the dest path is thread safe. | |
| bool | bSourceThreadSafe | Whether the source path is thread safe. | |
| FName | ContextId | User-define context name, passed via IPropertyAccessLibraryCompiler::AddCopy. | |
| FText | DestPathAsText | Dest path as text, for error reporting. | |
| UObject * | Object | The object (usually a K2 node) in which the context takes place. Used for error reporting. | |
| FText | SourcePathAsText | Source path as text, for error reporting. |