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Context struct describing relevant characteristics of a property copy. Used by client code to determine batch ID when called back via FOnPropertyAccessDetermineBatchId
| Name | FPropertyAccessCopyContext |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include Path | #include "IPropertyAccessEditor.h" |
Syntax
struct FPropertyAccessCopyContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDestThreadSafe | bool | Whether the dest path is thread safe. | IPropertyAccessEditor.h | |
| bSourceThreadSafe | bool | Whether the source path is thread safe. | IPropertyAccessEditor.h | |
| ContextId | FName | User-define context name, passed via IPropertyAccessLibraryCompiler::AddCopy. | IPropertyAccessEditor.h | |
| DestPathAsText | FText | Dest path as text, for error reporting. | IPropertyAccessEditor.h | |
| Object | UObject * | The object (usually a K2 node) in which the context takes place. Used for error reporting. | IPropertyAccessEditor.h | |
| SourcePathAsText | FText | Source path as text, for error reporting. | IPropertyAccessEditor.h |