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Provides a way to resolve conflict between overlapping keyboard commands. Instances of this class are registered with an FEditorViewportClient instance and held in a prioritized list. When input matches one of them the keys referenced by that one are ignored when evaluating all lower priority instances.
| Name | FPrioritizedInputChord |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path | #include "EditorViewportClient.h" |
Syntax
struct FPrioritizedInputChord
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EditorViewportClient.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputChord | FInputChord | EditorViewportClient.h | ||
| Name | FName | EditorViewportClient.h | ||
| Priority | int32 | EditorViewportClient.h |