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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPositioningData
Description
The start transform we are using for positioning. Ensures a natural alignment to the surface when using rotation. (default = Identity)
| Name | UseStartTransform |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Editor/ActorPositioning.h |
| Include Path | #include "Editor/ActorPositioning.h" |
FPositioningData & UseStartTransform
(
const FTransform & InStartTransform
)