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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
| Include | #include "PlayInEditorDataTypes.h" |
Syntax
struct FPieLoginStruct
Remarks
Holds various data to pass to the post login delegate for PIE logins
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameInstancePIEParameters | GameInstancePIEParameters | A copy of the PIE Parameters this instance should use. | |
| int32 | NextX | X location for window positioning | |
| int32 | NextY | Y location for window positioning | |
| int32 | PIEInstanceIndex | Which index is the instance of this Play in Editor session that will be created. | |
| double | PIEStartTime | Passthrough start time of PIE | |
| FName | WorldContextHandle | World context handle for this login |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPieLoginStruct
(
const FPieLoginStruct& InOther |