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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
Include | #include "PlayInEditorDataTypes.h" |
Syntax
struct FPieLoginStruct
Remarks
Holds various data to pass to the post login delegate for PIE logins
Variables
Type | Name | Description | |
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FGameInstancePIEParameters | GameInstancePIEParameters | A copy of the PIE Parameters this instance should use. |
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int32 | NextX | X location for window positioning |
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int32 | NextY | Y location for window positioning |
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int32 | PIEInstanceIndex | Which index is the instance of this Play in Editor session that will be created. |
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double | PIEStartTime | Passthrough start time of PIE |
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FName | WorldContextHandle | World context handle for this login |
Constructors
Type | Name | Description | |
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FPieLoginStruct
(
const FPieLoginStruct& InOther |