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Holds various data to pass to the post login delegate for PIE logins
| Name | FPieLoginStruct |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
| Include Path | #include "PlayInEditorDataTypes.h" |
Syntax
struct FPieLoginStruct
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PlayInEditorDataTypes.h | |||
FPieLoginStruct
(
const FPieLoginStruct& InOther |
PlayInEditorDataTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GameInstancePIEParameters | FGameInstancePIEParameters | A copy of the PIE Parameters this instance should use. | PlayInEditorDataTypes.h | |
| NextX | int32 | X location for window positioning | PlayInEditorDataTypes.h | |
| NextY | int32 | Y location for window positioning | PlayInEditorDataTypes.h | |
| PIEInstanceIndex | int32 | Which index is the instance of this Play in Editor session that will be created. | PlayInEditorDataTypes.h | |
| PIEStartTime | double | Passthrough start time of PIE | PlayInEditorDataTypes.h | |
| WorldContextHandle | FName | World context handle for this login | PlayInEditorDataTypes.h |