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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPhysicsManipulationEdModeFactor-
- IEditorModeFactory::CreateMode()
- FPhysicsManipulationEdModeFactory::CreateMode()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
| Include | #include "PhysicsManipulationMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/PhysicsManipulationMode.cpp |
virtual TSharedRef< FEdMode > CreateMode&40;&41; const
Remarks
Create a new instance of our mode