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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPhysicalMaterialMaskImport
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/PhysicalMaterialMaskImport.h |
Include | #include "PhysicalMaterialMaskImport.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PhysicalMaterialMaskImport.cpp |
static EReimportResult::Type ReimportMaskTextureWithNewFile
&40;
UPhysicalMaterialMask &42; PhysMatMask
&41;
Remarks
Reimport physical material mask texture with new file.