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PhysicalMaterialMaskImport.
| Name | FPhysicalMaterialMaskImport |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PhysicalMaterialMaskImport.h |
| Include Path | #include "PhysicalMaterialMaskImport.h" |
Syntax
class FPhysicalMaterialMaskImport
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetFileTypeFilterString
(
FString& OutFileTypeFilter |
Helper to get dialog file type filter string. | PhysicalMaterialMaskImport.h | |
| Returns file formats supported for mask texture. | PhysicalMaterialMaskImport.h | ||
static void GetSupportedTextureSourceFormats
(
TArray< ETextureSourceFormat >& OutSourceFormats |
Returns texture source formats supported for mask texture. | PhysicalMaterialMaskImport.h | |
static void ImportMaskTexture
(
UPhysicalMaterialMask* PhysMatMask |
Create physical material mask texture. | PhysicalMaterialMaskImport.h | |
static UTexture * ImportMaskTextureFile
(
UPhysicalMaterialMask* PhysMatMask, |
Imports physical material mask texture. | PhysicalMaterialMaskImport.h | |
static FString OpenMaskFileDialog() |
Opens file dialog for texture selection. | PhysicalMaterialMaskImport.h | |
static EReimportResult::Type ReimportMaskTexture
(
UPhysicalMaterialMask* PhysMatMask |
Reimport physical material mask texture. | PhysicalMaterialMaskImport.h | |
static EReimportResult::Type ReimportMaskTextureWithNewFile
(
UPhysicalMaterialMask* PhysMatMask |
Reimport physical material mask texture with new file. | PhysicalMaterialMaskImport.h |