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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPendingPrivateAsset
Description
Checks if a given reference does not share the same mount point as the object. Which would be illegal if the object is made private
| Name | IsReferenceIllegal |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetPrivatizeModel.h |
| Include Path | #include "AssetPrivatizeModel.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetPrivatizeModel.cpp |
bool IsReferenceIllegal
(
const FName & InReference
)