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Data structure for storing PIE login credentials
| Name | FPIELoginInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
| Include Path | #include "PlayInEditorDataTypes.h" |
Syntax
USTRUCT ()
struct FPIELoginInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | FString | Id of the user logging in (email, display name, facebook id, etc) | PlayInEditorDataTypes.h | |
| Token | FString | Credentials of the user logging in (password or auth token) | PlayInEditorDataTypes.h | |
| Type | FString | Type of account. Needed to identity the auth method to use (epic, internal, facebook, etc) | PlayInEditorDataTypes.h |