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Type
typedef TBaseDelegate_OneParam< void, FName > FOnSetPropertyAccessContextId
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h |
| Include | #include "IPropertyAccessBlueprintBinding.h" |
Remarks
Delegate used to set the context ID of a property access.