Navigation
API > API/Editor > API/Editor/UnrealEd
Type
typedef TBaseDelegate_NoParams< bool > FOnHasAnyBindings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
Remarks
Delegate called to see if the property has any bindings