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Delegate type for triggering when new actors are placed on to the viewport. Triggers before NewActorsDropped if placement is caused by a drop action
| Name | FOnEditNewActorsPlaced |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
| Include Path | #include "Subsystems/EditorActorSubsystem.h" |
Syntax
class FOnEditNewActorsPlaced