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Type
typedef TBaseDelegate_TwoParams< bool, FProperty *, TConstArrayView< FBindingChainElement > > FOnCanAcceptPropertyOrChildrenWithBindingChain
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
Remarks
Delegate used to check whether a property is considered for binding. Returning false will discard the property and all child properties.