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API > API/Editor > API/Editor/UnrealEd
| Name | FObjectPositioningTraceResult |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Editor/ObjectPositioning.h |
| Include Path | #include "Editor/ObjectPositioning.h" |
Syntax
struct FObjectPositioningTraceResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectPositioningTraceResult() |
Constructor | Editor/ObjectPositioning.h |
Enums
Public
| Name | Remarks |
|---|---|
| EResultState | Enum representing the state of this result |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HitObject | TWeakObjectPtr< UObject > | Pointer to the object that was hit, if any. | Editor/ObjectPositioning.h | |
| Location | FVector | The location of the preferred trace hit | Editor/ObjectPositioning.h | |
| State | EResultState | The state of this result | Editor/ObjectPositioning.h | |
| SurfaceNormal | FVector | The surface normal of the trace hit | Editor/ObjectPositioning.h |