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| Name | FNetworkEmulationPacketSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
| Include Path | #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
Syntax
USTRUCT ()
struct FNetworkEmulationPacketSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxLatency | int32 | Maximum latency to add to packets. We use a random value between the minimum and maximum (when 0 = always the minimum value) | Settings/LevelEditorPlayNetworkEmulationSettings.h |
|
| MinLatency | int32 | Minimum latency to add to packets. | Settings/LevelEditorPlayNetworkEmulationSettings.h |
|
| PacketLossPercentage | int32 | Ratio of packets to randomly drop (0 = none, 100 = all) | Settings/LevelEditorPlayNetworkEmulationSettings.h |
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