| MaxLatency |
int32 |
Maximum latency to add to packets. We use a random value between the minimum and maximum (when 0 = always the minimum value) |
Settings/LevelEditorPlayNetworkEmulationSettings.h |
- EditAnywhere
- Category="Network Settings"
- Meta=(DisplayName="Maximum Latency", ClampMin="0", ClampMax="5000")
|
| MinLatency |
int32 |
Minimum latency to add to packets. |
Settings/LevelEditorPlayNetworkEmulationSettings.h |
- EditAnywhere
- Category="Network Settings"
- Meta=(DisplayName="Minimum Latency", ClampMin="0", ClampMax="5000")
|
| PacketLossPercentage |
int32 |
Ratio of packets to randomly drop (0 = none, 100 = all) |
Settings/LevelEditorPlayNetworkEmulationSettings.h |
- EditAnywhere
- Category="Network Settings"
- Meta=(ClampMin="0", ClampMax="100")
|