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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FNameDuplicationRule
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
| Include | #include "EditorAnimUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp |
FString Rename
(
const UObject * Asset
) const