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Description
Override this function to perform any UI cleanup before the ModeUILayer is no longer valid.
Note: If you had an existing delegate binding to ModeUILayer.Pin()->ToolkitHostShutdownUI() you will need to remove that in order for this method to be invoked. Overriding this method is preferred.
| Name | ShutdownUI |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
| Include Path | #include "Toolkits/BaseToolkit.h" |
virtual void ShutdownUI()