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Unreal Engine C++ API Reference > Editor > UnrealEd > FModeTool
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeTools.h |
Include | #include "EditorModeTools.h" |
bool UseWidget&40;&41; const
Remarks
Returns true if this tool wants to have input filtered through the editor widget.