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Unreal Engine C++ API Reference > Editor > UnrealEd > FModeTool
- FModeTool::InputKey()
- FModeTool_GeometryModify::InputKey()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeTools.h |
Include | #include "EditorModeTools.h" |
virtual bool InputKey
&40;
FEditorViewportClient &42; ViewportClient,
FViewport &42; Viewport,
FKey Key,
EInputEvent Event
&41;
true if the key was handled by this editor mode tool.