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Unreal Engine C++ API Reference > Editor > UnrealEd > FModeTool
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeTools.h |
Include | #include "EditorModeTools.h" |
virtual bool CapturedMouseMove
&40;
FEditorViewportClient &42; InViewportClient,
FViewport &42; InViewport,
int32 InMouseX,
int32 InMouseY
&41;
Remarks
Called when the mouse is moved while a window input capture is in effect true if input was handled
Parameters
Name | Description |
---|---|
InViewportClient | Level editor viewport client that captured the mouse input |
InViewport | Viewport that captured the mouse input |
InMouseX | New mouse cursor X coordinate |
InMouseY | New mouse cursor Y coordinate |