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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/MeshPaintRendering.h |
| Include | #include "MeshPaintRendering.h" |
Syntax
struct FMeshPaintShaderParameters
Remarks
Batched element parameters for mesh paint shaders
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | AlphaChannelFlag | ||
| bool | BlueChannelFlag | ||
| bool | bRotateBrushTowardsDirection | ||
| FLinearColor | BrushColor | ||
| float | BrushDepth | ||
| float | BrushDepthFalloffRange | ||
| float | BrushRadialFalloffRange | ||
| float | BrushRadius | ||
| float | BrushStrength | ||
| bool | bUseFillBucket | ||
| UTextureRenderTarget2D * | CloneTexture | ||
| bool | GenerateMaskFlag | ||
| bool | GreenChannelFlag | ||
| FVector2f | PaintBrushDirectionVector | ||
| float | PaintBrushRotationOffset | ||
| UTextureRenderTarget2D * | PaintBrushTexture | ||
| bool | RedChannelFlag | ||
| FMatrix | WorldToBrushMatrix |